AI Insights · Timothy · April 2022
Top 5 Fidget Toys Games on Android in Netherlands Q1 2022
Discover the performance of the top 5 fidget toys games on the Android platform in the Netherlands during the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 fidget toys games on the Android platform in the Netherlands showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Hapy Games experienced fluctuating weekly revenue, starting at approximately $397 at the end of December and peaking at around $369 by the end of February. The app's weekly downloads saw a noticeable increase, reaching 489 in the week of February 28, before dropping to zero by the end of March. Active users mirrored this trend, peaking at 493 in late February and declining to 238 by the end of the quarter.
Antistress - relaxation toys by JindoBlu saw a steady rise in weekly downloads, starting from 1.4K in late December and peaking at 3.1K in mid-February. The app's weekly revenue remained relatively low, with a slight increase to $15 by the end of March. Active users showed a consistent upward trend, reaching a high of 17.7K in mid-February before settling at around 12K by the end of the quarter.
#SelfCare from TRU LUV Inc. had modest weekly downloads, starting at 54 in late December and increasing to 344 by the end of February. The app's revenue was minimal, peaking at $24 in mid-January. Active users saw growth, peaking at 509 in late February before decreasing to 133 by the end of March.
Fidget Spinner by Ketchapp showed minimal activity in terms of weekly downloads and revenue. However, its active users consistently declined from 101 at the end of December to 43 by the end of March.
Squishy Ouch: Squeeze Them! from Wanna Play Games LTD had an interesting performance with a spike in weekly downloads, reaching 2.1K by the end of March. The app's revenue remained low, peaking at $7 in late February. Active users saw significant growth, peaking at 3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.